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Electronic Mediations Books in Order
Below you'll find the complete list of Electronic Mediations books in publication order. This is generally the recommended reading order for the series.
Reading order verified: March 2026
Quick Answer
What order should I read the Electronic Mediations series? Start with "Summa Technologiae" (1964) and follow publication order through all 46 books.
The complete Electronic Mediations reading order is listed below in publication sequence.
Publication Order

Summa Technologiae
1964

Into the Universe of Technical Images (By: Vilém Flusser)
1985

Does Writing Have a Future? (By: Mark Poster,Vilém Flusser,Nancy Ann Roth)
1987

High Techne (By: R.L. Rutsky)
1999

Writings (By: Vilém Flusser)
2001

Cybering Democracy (By: Diana Saco)
2002

Connected (By: Steven Shaviro)
2003

Avatar Bodies (By: Ann Weinstone)
2004

Deja Vu (By: Peter Krapp)
2004

Gaming (By: Alexander R. Galloway)
2006

Avatars Of Story (By: Marie-Laure Ryan)
2006

Cyberspaces Of Everyday Life (By: Mark Nunes)
2006

The Exploit (By: Alexander R. Galloway)
2007

Digitizing Race (By: Lisa Nakamura)
2007

Database Aesthetics (By: Victoria Vesna)
2007

Digital Baroque (By: Timothy Murray)
2008

Digitize This Book! (By: Gary Hall)
2008

Ex-foliations (By: Terry Harpold)
2008

Reticulations (By: Philip Armstrong)
2009

Games of Empire (By: Nick Dyer-Witheford,Greig de Peuter)
2009

Tactical Media (By: Rita Raley)
2009

Screens (By: Kate Mondloch)
2010

Digital Art and Meaning (By: Roberto Simanowski)
2011

How to Do Things With Videogames (By: Ian Bogost)
2011

Noise Channels (By: Peter Krapp)
2011

Gameplay Mode (By: Patrick Crogan)
2011

Vilém Flusser (By: Anke Finger,Rainer Guldin,Gustavo Bernardo)
2011

Digital Memory and the Archive (By: Jussi Parikka,Wolfgang Ernst)
2012

Off the Network (By: Ulises Ali Mejias)
2013

Comparative Textual Media (By: N. Katherine Hayles,Jessica Pressman)
2013

Reading Writing Interfaces (By: Lori Emerson)
2014

World Projects (By: Markus Krajewski,Charles Marcrum II)
2014

A Geology of Media (By: Jussi Parikka)
2015

How to Talk about Videogames (By: Ian Bogost)
2015

On the Existence of Digital Objects (By: Yuk Hui)
2016

Program Earth (By: Jennifer Gabrys)
2016

The Participatory Condition in the Digital Age (By: Christine Ross,Darin Barney,Jonathan Sterne,Tamar Tembeck)
2016

Mixed Realism (By: Timothy J. Welsh)
2016

Metagaming (By: Stephanie Boluk,Patrick Lemieux)
2017

Deconstruction Machines (By: Catherine Malabou,Justin Joque)
2018

What Is Information? (By: Eric Hayot,Peter Janich,Lea Pao)
2018

Internet Daemons (By: Fenwick McKelvey)
2018

Sensations of History (By: James J. Hodge)
2019

Playing Nature (By: Alenda Y. Chang)
2019

Perpetual Motion (By: Harmony Bench)
2020

Radical Secrecy (By: Clare Birchall)
2021
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